//
//  GameStateManager.m
//  Test_Framework
//
//  Created by Paul Zirkle on 2/15/09.
//  Copyright 2009 __MyCompanyName__. All rights reserved.
//

#import "GameStateManager.h"


@implementation GameStateManager

- (void) doStateChange: (Class) state
{
	
}

+ (bool) isPad
{
#ifdef UI_USER_INTERFACE_IDIOM
    return (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad);
#else
    return NO;
#endif
}

@end
