//
//  Chapter3_FrameworkViewController.m
//  Chapter 5 Game
//
//  Created by Paul Zirkle on 4/29/09.
//  Copyright __MyCompanyName__ 2009. All rights reserved.
//

#import <OpenGLES/EAGLDrawable.h>
#import <QuartzCore/QuartzCore.h>
#import "Game3dViewController.h"
#import "GameState.h"

@implementation Game3dViewController



/*
// The designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
    if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
        // Custom initialization
    }
    return self;
}
*/


// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}



/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
    [super viewDidLoad];
}
*/



// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {

	if( [GameState isPad] )
	{
		// Return YES for supported orientations
		if( [self.view.layer class] == [CAEAGLLayer class] )
			return NO;
		return YES;
	}
	else {
		return NO;		
	}
}


- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview
    // Release anything that's not essential, such as cached data
}


- (void)dealloc {
    [super dealloc];
}

@end
